We have some plans for the Windows version which we hope will provide a much better out of the box experience. The Steam Mac version was a good opportunity for us to establish some minimum baseline system requirements to make sure that RetroArch on Mac would run well out of the box. That being the case, recently we believe that in order to improve the out of the box enduser experience, it is perhaps necessary to start making some general baseline assumptions on what endusers realistically are using in terms of hardware. The degree to which we push this is quite irregular in the modern day software industry but we believe it differentiates us from the rest of the pack, and in a good way. It’s one of our definite pet peeves and something we’re quite proud of. RetroArch pushes the concept of backwards compatibility to an absolute extreme. It’s basically like a development diary where we discuss future plans for upcoming versions and what we have been thinking about doing. Expect irregular blog posts like this, whenever something is on our mind that we want to share. Link to our full blog article here [snippet below -Ī new concept we’re going to try, we’ll see if it lasts. The other resizing part already took this into account, but WM_GETMINMAXINFO did not. WIN32: Ignore window limiting with fixed position. OSD/STATISTICS/FONT: Start browsing font from assets instead of root OSD/STATISTICS/FONT: Show "Default" instead of empty with default font OSD/STATISTICS/FONT: Allow reseting notification font with RetroPad Y to "null", which uses the fallback pixel font OSD/STATISTICS: Try to scale font as small as possible/readable if stats won't fit OSD/STATISTICS: Group Run-Ahead and Frame Delay as "Latency" OSD/STATISTICS: Finetuned statistics layout to be more compact and aligned OSD/STATISTICS: Notification font + statistics adjustments MENU/XMB: Horizontal icon animation fix ![]() LIBRETRO-COMMON/VFS/FILESTREAM: Fixes filestream_vscanf regression INPUT/AUTOCONFIG: Check for 'enable_hotkey' also from autoconf binds This replaces the current 1.15.0 version. Read the full article on our sister site here.A maintenance update/fix has been pushed for 1.15.0. This project exists because Continue reading Lakka 4.3 releaseĪfter a long hiatus, Lakka is finally back! New version of Lakka has been released! We are happy to announce the new and updated version of Lakka. Remember that this project exists for the benefit of our users, and that we wouldn’t keep doing this were it not for spreading the love to our users. ![]() If you’d like to learn more about upcoming releases, please consult our roadmap here. Raising the lowest common Continue reading RetroArch 1.15.0 release Continue reading Development Plan – March 13, 2023Ī new concept we’re going to try, we’ll see if it lasts. ![]() It can play some of the 1980s LaserDisc arcade games. DirkSimple is a core written from scratch by icculus, one of the original creators/maintainers of popular open source projects like SDL. This brings the total number of available cores on Steam to 60 now. DirkSimple core added on Steam + RetroArch updateĭirkSimple core added to Steam We added a new core, DirkSimple.
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