![]() ![]() or was it 20 gold? ambushes drop off late game, and even with assasins mask and ghost sword (both purple items, +100% ambush dmg and +12 armor pirce), abushing cant kill enemy skirmish infantry anymore, so this unit is relegated to recon later on. grab medred's knives named unit if you get the letter drop that 10 gold on kill is nice. but skirmish cav can get in and out quick.Īmbushers - you dont need more then 2. they are your main unit for killing enemy arty and constructs, those HURT regular archer units. Skirmish cav - very, very good unit late game. pegasi also not bad for anti archer aura. main summons are crows - recon unit, own bear - tank, morale bomb, and web spider - altho they dont web fliers anymore. get one asap, and second one you get for free if you do isekal mission tree, otherwise recruit second one. 2 movement speed, no rough terrain mobility - utter garbage. armored slingers are okay, dont get me wrong, but there are better ranged units (centaurs, skirmish cav).Īxemen and heavy axemen - garbage. get 3 thunderers and give them 3 blood oakbows for extra range. main threats are armored dragons, armored enemy archers, phalanx infantry.they dont have the AP or the range to deal with it. Slingers - armored variant is usless in late game. they also beef magic damage resistance on your units to near immunity level. Thanes - get 2, give them damage banners, use them to buff your arty and archer clumps with +60% damage. you want morale bombs, use summoned bears. fear aura is situational at best, because radius is so small. thats what these guys do - speed them up, send them to cap, and then leave them there and watch AI uselessly swarm around them. there is a few spots on lizard lands where a regen or speed shrine is guarded by 6=7 lizard units, but you can cap on turn one or 2 with speed buffs. park them on magic shrines that give terrain bonus of -25% magic damage, and zerkers will perma-hold those objectives. what you do with these guys, is send them as bait to absorm magic damage from lizard skirmishers, trigger ambushes and the like. utility is situational, mostly for lizard lands. Magic zerkers - with morale item, immune to magic damage. I might have missed some heroes, dont remember. not a good combatant, but pegasi anti-archer aura and champion ability make her a good partner for your dragon-mounted sister. build him to chains of torment, so you cast those on a bait unit like trolls or maidens, they absorb hits, but something else dies. dont get ressurect, gold is not an issue. stealth also you dont really need, you can give him shroud later on. i gave him stealth, mana generation, and pockets, but on him you dont need pockets. he will demand something like 2, 6, and and another 6 liquid mana to stay with you - pay the price. stone armor spell is very good coupled with ancestor guidance from sister - cast both on main hero, he becomes unkillable for a few turns in those early fights.ĭolos - main mana generator and fantastic utility hero. use as healer and tank, not much else to say. its safe not to take him at all honestly. no armor, fear aura gimping your own hero. otherwise, hes a decent combatant, but becomes obsolete mid-game. his main use is frenzy aura to buff your troops. Ulnar - he leaves you mid-game anyways, so, dont worry about him too much. sister takes -1 morale hit if you take him, and when shes on her dragon, that -1 morale really eats into her tankiness vs fire archers and enemy generals on dragons. can be safely skipped when sister says not to trust him. buffer/debuffer, but there are items for that. before she becomes overpowered dps caster, use her as utility summoner - summon speed elementals and use them to cap backline caves and stuff. mana is not an issue mid and late game, so dont worry about it. skills are tight, so you will have to forgo some - you want chain lightning 2, you want 2 extra item slots, and you want +50% magic damage at end of summoning tree - this means you have to skip rune-bound and everything else. ![]() Sister - she becomes your primary magic dps later on. later on you will have purple items to make him armored and tanky. put skill points into command tree for extra supply and extra item slots. get command aura at start, extra damage is less important then buffing units. After 2 playthroughs, wanted to share some tips on units and stuff.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |